[Rendering] Ground Truth Ambient Occlusion#1526
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PR Details
Adds GTAO, a high-quality ambient occlusion technique.
Description
Adds a second ambient occlusion technique. It is more expensive than the existing one but has higher quality.
To not break existing projects, this effect is separate, also because it is valid to combine the two techniques.
The original work and the porting of the shaders to SDSL were done by @torinos-yt in the VL.Fuse repository:
TheFuseLab/VL.Fuse@develop...feature/GTAO
The original implementation and shaders are ported from this repo:
https://github.com/GameTechDev/XeGTAO
Motivation and Context
High-quality ambient occlusion.
Types of changes
Checklist