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feat: Open event routing for multi-user interfaces#3057

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xen2 merged 1 commit intostride3d:masterfrom
Eideren:ui_events
Feb 26, 2026
Merged

feat: Open event routing for multi-user interfaces#3057
xen2 merged 1 commit intostride3d:masterfrom
Eideren:ui_events

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@Eideren Eideren commented Feb 6, 2026

PR Details

UIElement.RaiseEvent is public, but events themselves cannot be created by users as the properties for those have internal setters.
This is essential for simulating multiple input methods on different UIs within the same game instance, for splitscreen multiplayer for example.

Related Issue

I think we mentioned this once but I don't remember where.

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Eideren Eideren added the area-UI label Feb 6, 2026
@xen2 xen2 merged commit a41072a into stride3d:master Feb 26, 2026
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@Eideren Eideren deleted the ui_events branch February 26, 2026 14:55
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2 participants