Implement complete C# bindings for vtfpp #1
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PR craftablescience#72 added partial C# bindings for vtfpp but stopped short due to concerns about "nested structs" that the compiler couldn't handle. The solution is to bind directly to the C API layer (vtfppc) which already provides flattened functions that avoid complex struct marshalling.
Changes
VTF.cs (761 lines): Complete bindings for all VTF operations
ImageFormats.cs (318 lines, from PR vtfpp: C# bindings craftablescience/sourcepp#72): ImageFormat enum and ImageFormatDetails/ImageDimensions utility classes
CMakeLists.txt: Enabled CSHARP flag for vtfpp
Tests: Added test project with ImageFormatDetailsTest and VTFTest (configurable test data path via environment variable)
Example Usage
All bindings use LibraryImport for AOT compatibility and follow patterns established by vpkpp/vcryptpp C# bindings.
Warning
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gitlab.com/usr/lib/git-core/git-remote-https /usr/lib/git-core/git-remote-https origin REDACTED src.c.c -dumpbase-ext FYk -mavx2 -mbmi2 -mtune=generic -march=x86-64 -std=c11 -fno-lto -plu�� /usr/libexec/gcc/x86_64-linux-gnu/13/liblto_plugin.so epp/build/_deps/tsl_hat_trie-subbuild/tsl_hat_trie-populate-prefix/src/tsl_hat_trie-populate-sta-fno-lto inja -plugin-opt=-pasas -plugin-opt=-pas--64 d86c7.dir/ inja(dns block)/usr/lib/git-core/git-remote-https /usr/lib/git-core/git-remote-https origin REDACTED make LOG_�� mi2 -mtune=cascadelake -fno-lto -std=c11 -fPIE -o CMakeFiles/cmTC_c9f3b.dir/src.c.o -c /home/REDACTED/work/sourcepp/sourcepp/build/CMakeFiles/CMakeScratch/TryCompile-dhzFYk/src 86_avx2.cpp.o /home/REDACTED/.local/bin/make --noprofile epp/build/_deps/-C 13 h/TryCompile-znJ-t --ve��(dns block)/usr/lib/git-core/git-remote-https /usr/lib/git-core/git-remote-https origin REDACTED e/git -c /usr/bin/c++ --plugin-opt=-pass-through=-lgcc 86_avx2.cpp.o inja /sourcepp/build//usr/bin/cc izip-ng-populate-DHAVE_SSE2_INTRIN /usr/local/sbin/-msse2 inja --ve�� epp/build/_deps/-fPIE bash /usr/bin/gettextCMakeFiles/cmTC_d664b.dir/src.c.o in.so /lto-wrapper /snap/bin/git gettext(dns block)If you need me to access, download, or install something from one of these locations, you can either:
Original prompt
Below is a markdown doc of a chat just now, where you detailed how to fully implement C# bindings for vtfpp. Fully implement your solution, and make a pull request.
Copilot Chat Conversation Export: Implementing C# bindings for vtfpp library
User: @tsa96
Thread URL: https://github.com/copilot/c/669c0991-51de-4ecf-ab0e-9152ddd1dd81
@tsa96
Changes to lang/csharp/* stuff here is adding partial C# bindings to vtfpp (C++ library). The code with committed with the comment "Very basic VTF bindings. I would've implemented the rest but the compiler isn't privy to nested structs :(". I dunno what that means, but figure it out and implement the rest somehow
Copilot
@tsa96
Changes to lang/csharp/* stuff here is adding partial C# bindings to vtfpp (C++ library). The code with committed with the comment "Very basic VTF bindings. I would've implemented the rest but the compiler isn't privy to nested structs :(". I dunno what that means, but figure it out and implement the rest somehow
Copilot
I'll analyze the partial C# bindings for vtfpp and implement the missing functionality. The comment about "nested structs" likely refers to P/Invoke limitations with complex nested structures in C#.
Let me first examine the existing C++ code to understand what's missing and then search for any C bindings that might exist. Let me look at more of the C bindings to understand the pattern better, particularly looking at VTF and the structures: Based on my analysis of the code, I can see the issue. The commit message mentions "the compiler isn't privy to nested structs". Looking at the C# bindings and comparing them with the C API, I can see that several complex structures from the C API haven't been implemented in C#, particularly:
vtfpp_vtf_creation_options_t- A large struct with many fields (lines 121-143 in VTF.h)vtfpp_hot_rect_t- A nested struct for hotspot rectanglesvtfpp_sht_sequence_tand related frame structuresThe problem is that C#
LibraryImport(which is used for Native AOT compatibility) has limitations with complex structs, especially those with nested members or arrays. The developer only implemented the simple parts (basic VTF reading, image format details) but couldn't complete the bindings that require passing complex structs between C# and native code.Let me create a comprehensive issue to document what needs to be done: Based on my analysis of the code, I can explain what the developer meant by "the compiler isn't privy to nested structs" and provide guidance on how to complete the bindings.
The Problem
The issue is that C# P/Invoke and LibraryImport cannot directly marshal nested C++ structs or complex C++ types. The current implementation only exposes very basic VTF operations (open, close, get image data) but doesn't expose:
Looking at the C API header (
lang/c/include/vtfppc/VTF.h), there are already many extern C functions defined (lines 176-405) that the C# bindings haven't wrapped yet!The Solution
The existing C library already has the flattened API you need. You just need to add C# bindings for all those existing C functions. Here's what needs to be done:
1. Add Missing LibraryImport Declarations
In
VTF.cs, add declarations for all the C functions that are already defined in the C library. For example: