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CoolMirror: virtual mirror for the deformation stack #31
A place to see, on a headset, what the deformation stack changes. CoolMirror puts a rigged, clip-driven character 1.6 m in front of the user like a reflection, at the distance where skinning quality shows, and lets the user switch the skinning path live between the legacy vertex shader, the compute pass with linear blend, dual quaternion and Direct Delta Mush, and drag morph-target sliders on shape keys authored in Blender and exported through the new pipeline. Elbow volume, wrist twist and the DDM bake landing after a moment are visible on a moving body rather than argued from screenshots, which is what a review of the engine work needs and what a character artist will ask for. The demo follows the CoolCloth app pattern: a control window and an immersive space.
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Step
Plan
Status
Demo
Control window with skinning, clip and morph controls; immersive space with the character; placeholder character with two shape keys
Activity