Description
Beddium Version: 1.2.4-j8
Forge/MC: 1.7.10 Forge
FalseTweaks: 4.4.0
GPU/Driver: Intel(R) Arc(TM) Graphics
Description
Chunks outside the camera frustum get culled too aggressively. When
the camera rotates quickly, edge chunks visibly pop in / flicker for
1-2 frames at the screen border before becoming fully rendered.
Reproduction
- Stand in any open area with render distance ≥ 12
- Whip the camera left/right quickly
- Observe chunks appearing at the screen edge with a 1-frame delay
Tested
- All terrain config combinations had NO effect:
- FastFog on/off
- FastFogAsm on/off
- ChunkDrawMode Vanilla / Fast (with FastChunkDrawModeFogBias=-16)
- UseMultiDrawIndirect on/off
- LockTessellatorMode on/off
- MEGAChunks 0
- Setting B:TerrainRendering=false fully eliminates the issue,
confirming it originates in Celeritas-based chunk culling.
Suspected
Frustum is sampled once per visibility pass; with fast rotation,
chunks that just entered the frustum are not queued before the next
frame draws. Possibly missing a frustum-expansion margin or
double-buffered visibility set.
Attachments
- Video: QQ20260511-163941-HD.mp4
- fml-client-latest.log
fml_client_latest.log, and crash reports, if any.
fml-client-latest.log
QQ20260511-163941-HD.mp4
I have submitted the required files
Description
Beddium Version: 1.2.4-j8
Forge/MC: 1.7.10 Forge
FalseTweaks: 4.4.0
GPU/Driver: Intel(R) Arc(TM) Graphics
Description
Chunks outside the camera frustum get culled too aggressively. When
the camera rotates quickly, edge chunks visibly pop in / flicker for
1-2 frames at the screen border before becoming fully rendered.
Reproduction
Tested
confirming it originates in Celeritas-based chunk culling.
Suspected
Frustum is sampled once per visibility pass; with fast rotation,
chunks that just entered the frustum are not queued before the next
frame draws. Possibly missing a frustum-expansion margin or
double-buffered visibility set.
Attachments
fml_client_latest.log, and crash reports, if any.
fml-client-latest.log
QQ20260511-163941-HD.mp4
I have submitted the required files