Function memory game improvements #3972
Merged
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Description
Vecclones inAction::FlipCard. By moving the localcardsvariable into the new state, we avoid unnecessary allocations.Action::TrySaveBestScoreto return a new state with the updatedbest_score. Previously, the UI would only reflect a new high score after a game reset, as the reducer only performed a side effect onLocalStoragewithout updating the in-memory state.Fixes #0000
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