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CCBot mod: open-world#499

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krypciak merged 2 commits intostablefrom
ccbot/0
Mar 9, 2026
Merged

CCBot mod: open-world#499
krypciak merged 2 commits intostablefrom
ccbot/0

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@krypciak krypciak commented Mar 9, 2026

Submitted by:
buanjautista

@github-actions github-actions bot changed the title CCBot stable: ccbot/0 CCBot mod: open-world Mar 9, 2026
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github-actions bot commented Mar 9, 2026

Mod info:
https://github.com/buanjautista/cc-open-world
Open World patches v0.5.2
Open World map patches for randomizer

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github-actions bot commented Mar 9, 2026

v0.5.0-0.5.2

New:

  • Support for DLC (thanks @kumquat-ir for the work)
  • Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion (for any possible future randomization).
  • Fixed option to enable all maps as visited on new game. (In Options -> General)
  • New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)
  • Add a few extra indicators for certain events like Vermillion Tower entrance, Sapphire Ridge entrance, and some others (i forgot which others)

Fixes:

  • Maroon Valley chest which respawned on room entry
  • Removed barrier event in Para Island since barrier has been removed
  • Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)
  • So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests
  • Visited maps option now works, on creating a new save file
  • Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden
  • Meta Space patches not loading due to bad index
  • Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.
  • Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)
  • Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.
  • Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.
  • Black Market changes: Mick doesn't require Wave, and the Black Market NPC interacts immediately when Pass is in inventory
  • Anti-Softlock trigger in Hoodwink (Zir'vitar) if wrong chest lock.
  • Add a check to make key panel not spawn in Power Plants (Zir'vitar) until fight is done

Extra Patches:

  • Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go
  • Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades
  • DLC: Base DLC (mostly dungeon) compatbility prepared for future patches
  • Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion (in progress still).

Compatibility:

  • Re-added CC-Alybox as dependency
  • Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)
  • Separated CCItemRandomizer compatibility into its own branch

@krypciak krypciak merged commit 4440281 into stable Mar 9, 2026
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@krypciak krypciak deleted the ccbot/0 branch March 9, 2026 10:23
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