webxr: clear framebuffer to dark blue in headless mode - #1081
webxr: clear framebuffer to dark blue in headless mode#1081gareth-morgan-nv wants to merge 2 commits into
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Headless mode suppresses the CloudXR frame blit while still tracking and streaming, previously leaving whatever was last in the framebuffer. Now the connected-but-suppressed frame clears to a fixed dark blue every frame, making it visually obvious the client is running headless. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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📝 WalkthroughWalkthroughHeadless mode now uses a dark-blue clear color. A React effect applies the color to the Three.js renderer when headless mode or the renderer changes. Connected headless frames clear the framebuffer with this color instead of retaining previous contents. Estimated code review effort: 1 (Trivial) | ~2 minutes Merge Risk: 🔵 Low · up to This change makes connected headless frames display a dark-blue marker, but switching headless mode off can leave normal frames clearing dark blue. Restore the normal clear color before merge. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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Inline comments:
In `@deps/cloudxr/webxr_client/helpers/react/CloudXRComponent.tsx`:
- Around line 203-205: Update the renderer configuration in CloudXRComponent so
the effect handling headless changes sets HEADLESS_CLEAR_COLOR when headless is
true and restores the normal clear color when headless becomes false without
remounting. Ensure later threeRenderer.clear() calls use the appropriate color
for the current mode.
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The clear-color effect only applied the dark blue headless marker color; it never restored the renderer's original clear color if headless was toggled off without remounting, which would leave the "waiting for connection" clears stuck on dark blue. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Fixed in 4a75af6: captured the renderer's original clear color/alpha once and restore it when |
Summary
0x00194d) every frame, so it's visually obvious the client is alive and running headless - matching what non-headless mode would otherwise be rendering.Test plan
npx tsc --noEmitindeps/cloudxr/webxr_client(clean, no new errors introduced by this change)headless=true, confirm the canvas shows solid dark blue once the CloudXR session connects, instead of a blank/stale frame🤖 Generated with Claude Code
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