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bevy_extract tracking #24483
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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- StatusShow more project fieldsNeeds SME Triage
What problem does this solve or what need does it fill?
e.g.
How do we get there?
Move uniform out of extract_component #23372
Generalise
TemporaryRenderEntityoverAppLabel#24419Be explicit that extraction is to
RenderAppforSyncComponent/ExtractComponent/ExtractResource#24420Make
ExtractComponentPluginetc. generic onAppLabel#24423Extract extract to
bevy_extract#22852Simplified by Add constraints to
AppLabel#23377What alternative(s) have you considered?
Alternatively, remove extraction entirely. This can be done as followup by
rm -rf crates/bevy_extract/😄