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Pull requests: bevyengine/bevy
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Mitigate insertion performance regression
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Elaborate on what "Trolling" is in practice in the Code of Conduct.
A-Meta
About the project itself
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Needs-SME
This type of work requires an SME to approve it.
#25399
opened Aug 13, 2026 by
fallible-algebra
Member
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Add more GPU tracing spans
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25398
opened Aug 13, 2026 by
Lampan-git
Contributor
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Answer paste keystrokes from the Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
paste event on wasm
A-Text
#25396
opened Aug 13, 2026 by
Cyannide
Contributor
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Resolve the text input shortcut layout at runtime on wasm
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25395
opened Aug 13, 2026 by
Cyannide
Contributor
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bevy_color: Unclamp with_luminance and fix the Laba to Lcha conversion
A-Color
Color spaces and color math
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25394
opened Aug 13, 2026 by
stuartparmenter
Contributor
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bevy_color: Add a primaries module with chromaticities and RGB conversion matrices
A-Color
Color spaces and color math
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25393
opened Aug 13, 2026 by
stuartparmenter
Contributor
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Refactor Bevy_Picking to use MouseButton instead of PointerButton.
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#25392
opened Aug 13, 2026 by
codecnotsupported
Contributor
•
Draft
impl EntityCommand for Arc<dyn Fn(EntityWorldMut) ...>
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25391
opened Aug 13, 2026 by
Person-93
Contributor
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bevy-ui: Fix crash when despawning a Node that had its ChildOf removed.
A-UI
Bevy curve
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#25380
opened Aug 12, 2026 by
JasmineLowen
Contributor
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1 task done
Fix wireframe specialization
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25376
opened Aug 12, 2026 by
blaind
Contributor
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bevy_color: LinearRec2020
A-Color
Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25373
opened Aug 12, 2026 by
stuartparmenter
Contributor
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Add the Zero-Day large-scene example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25371
opened Aug 11, 2026 by
stuartparmenter
Contributor
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Fix incorrect Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Mesh2d world normal and tangent computation
A-Math
Fix spot light degenerate outer angle
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Disable SSAO for meshes without depth writes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25358
opened Aug 10, 2026 by
venhelhardt
Contributor
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[Draft/RFC] Add angular ray bias to ContactShadows to fix steep slope artifacts
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25355
opened Aug 10, 2026 by
Affinator
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Remove redundant initialization in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Table::allocate
A-ECS
#25353
opened Aug 10, 2026 by
JaySpruce
Member
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Asynchronously get Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Async
Deals with asynchronous abstractions
O-Web
Specific to web (WASM) builds
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ShaderModule creation result and compilation info
A-Rendering
#25352
opened Aug 10, 2026 by
beicause
Member
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Mark ReflectRemote as unsafe trait
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25351
opened Aug 10, 2026 by
yilin0518
Contributor
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Migrate An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
light_gizmos to use FeathersRadio and FeathersSlider
C-Examples
#25346
opened Aug 10, 2026 by
Tatsuya0330
Contributor
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Enable MSAA with OIT
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25345
opened Aug 10, 2026 by
cormacrelf
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Fix fog volumes disappearing when the camera is within near-plane distance of the volume
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Deprecate Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
FilteredResources and similair structs
A-ECS
#25331
opened Aug 7, 2026 by
Trashtalk217
Contributor
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